Mori Terra (2022)  




A collaboration with the artists Arthur Dudley and Lynn Liu, to design a platformer dark fantasy game with the purpose to inspire environmental activism and raise awareness about the damage of harmful human activities on natural environments. I designed the sea level environments and monsters, main character and other assets such as health bars/inventory/dialogues.



Mori Terra is a dystopian world near extinction, all due to humans. Sea and Land despise them and thus they suffer mother nature’s wrath. Our protagonist has to find life that hasn’t been affected by pollution, saving and ‘purifying’ monsters, as well as improve the quality of the environment along their adventures.



Dialogue character illustrations such as ‘Vladeta’ and ‘Aine’ credit to Lynn Liu.







  Experimentation